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	<title>Adotas &#187; Jack-Meyers-Media-Business-report</title>
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	<description>Where Interactive Advertising Begins</description>
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		<title>Game Advertising Grosses Over $2B in 2012</title>
		<link>http://www.adotas.com/2007/06/game-advertising-grosses-over-2b-in-2012/</link>
		<comments>http://www.adotas.com/2007/06/game-advertising-grosses-over-2b-in-2012/#comments</comments>
		<pubDate>Fri, 29 Jun 2007 17:10:38 +0000</pubDate>
		<dc:creator>Sarah Novotny</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[advergames]]></category>
		<category><![CDATA[in-game-advertising]]></category>
		<category><![CDATA[Jack-Meyers-Media-Business-report]]></category>
		<category><![CDATA[Parks-Associates]]></category>

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		<description><![CDATA[Research and analyst firm Parks Associates have put out a report entitled, &#8220;Electronic Gaming in the Digital Home: Game Advertising,&#8221; which predicts that advertising in games will grow from $370 million last year to over $2 billion by the year 2012. The compound annual growth rate is estimated at 33% which is higher than most [...]]]></description>
			<content:encoded><![CDATA[<p><img id="image6759" alt="gamer1.jpg" src="http://adotas.com/wp/wp-content/uploads/2007/02/gamer1.jpg" align="left" />Research and analyst firm Parks Associates have put out a report entitled, &#8220;Electronic Gaming in the Digital Home: Game Advertising,&#8221; which predicts that advertising in games will grow from $370 million last year to over $2 billion by the year 2012.</p>
<p>The compound annual growth rate is estimated at 33% which is higher than most other forms of digital media. Currently mobile is the unprecedented behemoth with a realized 100% growth rate in 2007 after an increase last year of 80% as reported in Jack Meyers Media Business Report.</p>
<p>U.S. ad expenditures per gamer household came in below 50 cents in 2006, compared with $37 for broadcast television according to Michael Cai, director of broadband and gaming for Parks Associates and the lead analyst of the report. He said, &#8220;The potential I definitely there. If the industry does the right thing, if they collaborate with each other instead of throwing dirt on each other, we definitely have a good story to tell.&#8221;</p>
<p>The biggest portion of game-based advertising is attributed to display ads and advergames on Web-based gaming portals. Those components along with smaller areas of virtual worlds marketing and sponsored game tournaments and gaming sessions have accounted for $315 million of the $370 million in ad spending on games in 2006.</p>
<p>In-game ad placements, both dynamic and static brought in about $55 million, which Parks Associates expects to grow to $805 million or 40% over the next six years. Simultaneously dynamic in-game ad serving in PC, console, mobile and casual games will grow from 27% of the in-game market to 84% in 2012.</p>
<p>Cai approximates that marketers spent $15 million on virtual worlds marketing projects last year, which doesn&#8217;t include branded virtual worlds efforts.</p>
<p>Parks Associates interviewed 25 companies in in-game ad space for the report and incorporated resulting data with industry predictions and the firm&#8217;s own survey data from consumers.</p>
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