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More articles by Jesse Shannon
- Putting Web 2.0 to Work September 12th 2006
- The Interactive Marketing Players August 7th 2006
- Marketing’s New Manifestation: Why Avatars Best Represent Online User Engagement, Part II July 18th 2006
- Marketing’s New Manifestation: Why Avatars Best Represent Online User Engagement July 17th 2006
- Online Community, Minus Smut: Whyville Aims to Make the Virtual Streets Safe for Kids June 7th 2006
Jesse Shannon
Putting Web 2.0 to Work
It’s true, Web 2.0 as a buzzword may now be wearing a little thin. Latched onto as the harbinger of another late 90’s bubble, the expectations on the little term have been set perhaps unrealistically high. In addition, the Web 2.0 idea has come to represent such a [...] More...
The Interactive Marketing Players
Microsoft’s recent purchase of Massive says a lot of things, but most importantly it tells us that video game advertising as a platform has fully arrived. Ever-encroaching as the dominant form of home entertainment, video games can no longer be omitted from any serious marketing plans that desire to [...] More...
Marketing’s New Manifestation: Why Avatars Best Represent Online User Engagement, Part II
In part 1 of this series, we looked at the value of marketing to avatars in a general sense. Generalities are great, but for something as strange and new as marketing to an artificial entity, real world examples can be extremely valuable in making something so conceptually indistinct a [...] More...
Marketing’s New Manifestation: Why Avatars Best Represent Online User Engagement
There has been a lot of buzz about online avatars recently, particular their potential as a new marketing… well, what? Channel? Tool? Demographic? Where do avatars fit into the marketing picture, really? What does it mean to market to an avatar? Is this a new [...] More...
Online Community, Minus Smut: Whyville Aims to Make the Virtual Streets Safe for Kids
All it takes is a quick glance at ADOTAS’s “Most Popular” and “Most Commented” sections to see that the conversation regarding the major online social networks’ deficient safety standards and advertising’s relationship to this problem remains a serious, unsolved issue. Everyone seems to have an opinion about how MySpace [...] More...
Rolling Out a Gamer-Friendly Shopping Cart
Sitting in the “Advertising in Games” panel discussion at last month’s OMMA conference really got me thinking about the untapped potentials our “interactive marketing” industry is still failing to recognize in this hugely expanding, insanely fertile medium best known as videogames. But it was one moment towards the end [...] More...
Spotlight
AdMob: Google’s Move Into Mobile Fray Helps UsADOTAS EXCLUSIVE – AdMob offers the biggest mobile advertising marketplace on the planet — and the company was founded just [...] more...
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